Total Annihilation Wiki

Total Annihilation: Kingdoms shipped with four factions. A fifth was added on in the Iron Plague expansion pack. Cavedog released 16 new units after the game's release.


Unit Tier Descriptions
Elsin of Aramon (The Mage King) Strongest monarch in the game, lightning, meteor, and earthquake attacks, able to raise the dead converting any enemy to his side in the process
Wall 1 defensive structure, did not count for maximum population count after patch
Gate 1 defensive structure, could only face one direction, build only by monarch
Lodestone 1 building, harnesses magical energy
Watch Tower 1 building, range attack
Barracks 1 building, produces tier 1 units
Swordsman 1 melee unit
Horseman 1 fast moving melee unit
Archer 1 range unit
Catapult 1 artillery unit
Spyhawk 1 scout unit
Mage Builder 1 build tier 1 and tier 2 structures
Stronghold 2 building, range attack
Keep 2 building, produces tier 3 units
War Galley 2 Sea unit, transport, range attack.
Trebuchet 2 long range weapon
Barbarian 3 melee unit
Cannoneer 3 range unit, can not shoot over walls
Titan 3 strong slow moving melee units
Knight 3 strong fast moving melee units
Mage Archer 3 range unit
Assassin 3 range unit, ability to cloak
Acolyte of Anu 3 build unit
Divine Lodestone 4 produces more energy than regular lodestone
Gold Dragon 4 Air unit, only one allowed at a time per team
Anu: Deity of Aramon 4 Takes a long time to build, only one allowed per team
Ark 1 Post-Release Unit. Only produced by Aramon's monarch Elsin. Ship with range attack, and high carrying capacity.
Rolling tower 3 Post-Release Unit. Able to hold units inside of it, can release them at elevated areas, range attack, powerful against air units
Flying Pegasus 4 Post-Release Unit. Flying build unit
Grenadier 4 Post-Release Unit. Able to use explosion, stun, or incendiary attacks.


Unit Tier Descriptions
Kirenna (The Sea Mage) Water ball, water burst, and water blast attacks. Can fire around obstacles. Also can swim.
Wall 1 Defensive structure
Gate 1 Defensive structure, built only by monarch
Lodestone 1 Harvest energy
Guard Tower 1 Building, range attack
Enclave 1 building, produces tier 1 units
Parrot 1 air unit, scout unit
Warrior 1 melee unit
Crossbowman 1 range unit
Catapult 1 artillery
Priestess 1 build tier 1 and tier 2 structures
Sea Fort 2 produces ships
Skiff 2 Able to repair other ships
Harpoon Ship 2 range attack
Flagship 2 range attack. Can build Tier 1 and 2 structures.
Marine Transport 2 transport ship
Man of War 2 range attack, can not hit air units, able to transport some units
Trebuchet Ship 2 long range artillery
Citadel 2 building, produces tier 3 units
Bastion 2 building, range attack
Mortar 2 artillery
Floating Tower 2 building, water unit, range attack
Musketeer 3 range attack
Berserker 3 fast moving, melee attack
Amazon Knight 3 fast moving, range attack
Dirigible 3 flying unit, able to fire range attack, main attack is bombardment. Great line of sight.
Crusader 3 Well armored melee fighter
Priest of Lihr 3 Able to build the structures divine lodestone and pillar of light as well as the units ballista and Sea Dragon. Is also able to swim. Has range attack, the water ball spell.
Sea Dragon 3 only one allowed per player at a time, air unit, produced by Priest of Lihr. Has three attacks: Fire Breath, Water Ball, and Tsunami.
Divine Lodestone 3 twice the energy of regular lodestones
Pillar of Light 3 heals units nearby
Lihr: Deity of Lihr 4 takes a long time to create, only one allowed at a time, created by monarch
Centaur 3 Post-Release Unit. Stronger than Amazon knight, range attack
Ballista 4 Post-Release Unit. Mobile unit designed primarily for shooting air units
Lighthouse 2 Post-Release Unit. Gives a far line of sight, and has range stun attack
Mer warrior 1 Post-Release Unit A melee fighter able to swim


Unit Tier Descriptions
Thirsha the Huntress Monarch of Zhon, air unit. She can attack with a blast of lightning, ball lightning, and Wind Wave.
Lodestone 1 building, taps magical energy
Sacred Fire 1 building, heals nearby units
Death Totem 2 building, range attack
Beast Handler 1 Able to produce tier one units and structures. Can attack.
Hunter 1 range unit
Bat 1 scout unit
Troll 1 melee unit
Goblin 1 Fast moving cheapest ground unit. Bonus damage against structures.
Beast Tamer 1 Produces tier 2 units and structures. No defenses.
Gryphon 2 air unit
Harpies 2 air unit, able to capture enemy units
Basilisk 2 turns enemies to stone
Kraken 2 water unit, range attack
Beast Lord 2 Produces tier 3 units, also capable of attack.
Drake 3 Air unit
Shaman 3 build unit
Stone Giant 3 Range unit
Roc 3 Air unit, transport
Jungle Orc 3 melee unit
Wisp 3 Air unit
Ancient Dragon 4 only one of these units allowed at a time
Divine Lodestone 4 Produces more energy than regular lodestone
Tammuz: Deity of Zhon 4 Powerful unit, only one allowed at a time, takes a long time to build
Giant orm 4 Post-Release Unit. Bonus against buildings
Giant barracuda 4 Post-Release Unit. Water unit, melee attack only
Swamp beast 1 Post-Release Unit. Amphibious unit, very strong
Spirit Wolf 2 Post-Release Unit. Melee attack, able to turn corpses into smaller versions of itself.


Unit Tier Descriptions
Lokken(Necromancer) Able to cloak. Fireball, tracking fireball, fire wave. Can build all three unit producing buildings of his faction.
Wall 1 Defensive structure
Gate 1 Defensive structure, built only by monarch, facing just one direction
Lodestone 1 Harvest energy, Taros having energy generation bonus to produce more per lodestone
Mage Tower 1 Building, able to shoot lightning at enemies
Caged Demon 1 Building, able to shoot fireballs at enemies
Cabal 1 Building, produces tier 1 units
Zombie 1 weakest melee unit, bonus against buildings
Gargoyle 1 Flying scout unit
Executioner 1 commonly seen melee unit.
Black Knight 1 fast moving range unit. They do very low damage and are really weak. The only way these units can be usefull is in a large group, firing at the same target.
Ghost Ship 1 Air unit, able to go through walls, fired a range attack, able to transport other units
Dark Mason 1 build units, unable to fight
Abyss 2 Building, produces tier 2 units
Weather Witch 2 Uses tornado, thunderbolt, and ice storm spells for attack
Fire Demon 2 range unit, very good range and damage, best Taros unit for taking down towers. Their projectiles move slowly but they aim quite well. The unit dies easily against enemy attacks though.
Iron Beak 2 Flying unit, drops exploding eggs. These eggs are hard to land on moving targets. This unit is extremely frail and should mainly be used to destroy buildings, or take down big, slow siege units, who can't fight back, such as catapults.
Skeleton Archers 2 range unit, weak but they can be made quickly and have a reasonable range and damage output. Use them in groups so that they are able to get rid of one unit in a single volley of arrows.
Temple 3 building, produces tier three units.
Blade Demon 3 Powerful and rapid melee unit.
Fire Spouts 3 Fire breathing unit, can cloak
Sky Knight 3 Air unit, green dragons, able to breath fire
Fire Mage 3 Death Breath, Fire Swirl, and Fire Storm are its attacks.
Mind Mage 3 Single target or area attack spell, it can convert any unit to its side. Takes a long time to aim and doesn't always convert every enemy it manages to hit
Lich 3 Sends out an area attack all around it, friend and foe alike, even other liches.
Dark Priest 3 Advanced builder unit, able to fly, can bring back dead as ghouls
Ghouls 3 simple creatures that will roam about aimlessly unless specifically directed at a target. Made from corpses by Dark Priests.
Black Dragon 4 Fastest of the dragons, only one allowed to exist at a time per team
Divine Lodestone 4 Twice the energy production of a regular lodestone, and more hit points, made only by dark priests
Beliel - The Deity of Taros 4 Produced only by monarch, takes a long time to create
Fallen Angels 4 Post-Release Unit. Able to use death sword, fireball attack, and raining balls of fire down upon enemies, built by Dark Priests. Groups of Dark Priests working together can speed up production of this otherwise very slow to create unit.
Kamikaze rat 3 Post-Release Unit. Able to cloak, explodes when hit
Dark Hand 2 Post-Release Unit. Melee warrior, sturdy but slow. Able to turn corpses into Liches
Rictus 2 Post-Release Unit. Range attack, able to fly over water. Faster projectiles than the Fire Demon, but weaker range. Able to fire above some walls, provided it has a superior height.


Unit Tier Descriptions
The Sage Monarch is called "The Sage." Attacks are: Blue flame, mortar, energy blast. These mortars are the same type of attack that catapults use and are just as easy to dodge.
Wall 1 defensive structure
Mana Refinery 1 harvests energy
Gatling Crossbow 1 stationary range weapon
Gate 1 only faction that has a gate that can open to all four directions
Smithy 1 building, makes tier one units
Navy Yard 1 building, builds ships of course
Ghost of Garacaius Only monarch can build, deity to this faction
Barnstormer 1 Air unit, scout
Automaton 1 Melee unit
Tortoise 1 Simple tank, range attack, no artillery
Fire Wagon 1 shoots fire
Mechanic 1 Build. Has freeze attacks that work on some enemy units. +1 mana production for each one made.
Academy 2 Building, produces tier 2 units
Bomb Sprinkler 2 Fires bombs everywhere, acts as artillery
Prismatic Mirror 2 Fires a long range laser
Neo-Dragon 2 Flying unit, able to freeze units with its breath. Three attacks.
Shock Trooper 2 Zaps lighting at enemy. Often kill each other from friendly fire if grouped together
Beast Rider 2 range weapon, plus beast claw attack melee attack.
Chief Engineer 2 Advanced builder, +5 mana production for each one made, can turn corpses into automatons
Aerial Juggernaut 3 Instead of a dragon, this faction has a large mechanical flying ship that rains bombs down upon its enemy. Also acts as a troop transport able to carry 10 Beast Riders, or a greater number of smaller units.
Iron Clad 2 water unit, range attack
Submersible 2 water unit, range attack
Stern Wheeler 2 water unit, range attack