|Max Velocity||21.6 m/s|
|Turn Rate||185 deg/s|
The Peewee is a basic ARM Kbot infantry unit; it is cheap to build and has high top speeds which is useful for scouting and taking out unguarded metal extractors. It shares its weapon with the ARM's light tank, the Flash, which makes it useful as cheap firepower, though the Flash is still one of the ARM's main combat units because it has speed and resilience the Peewee lacks. The Peewee's superior weapon makes it much stronger than its CORE counterpart, the A.K..
Commander's Handbook[edit | edit source]
|Infantry Kbot “PEEWEE”|
A scout armed with dual energy machine guns, Peewee has a sophisticated suite of electronic warfare equipment which allows it to see other units at a longer than normal range. It is fast and very efficient on rough terrain and hills.
Appearance[edit | edit source]
Peewees have a humanoid-like physique, but with a more 'blocky' appearance, with big box-like shoulders connected to an out-sticking chest, which sports the player's team color, and a pair of arms that wield the dual EMG guns that the Peewee uses. Pretty much the entire unit is covered in one of the ARM's many camo textures, with the parts that aren't, being covered in either metal or team color textures. Above the chest is the head, that is also of a blocky structure, but with sloped sides making it more of a prism. A backpack-like object can be seen connected to the back of the chest, with the box part of the "backpack" showing the team color. Below the chest (as be expected) are two reletively stubby-looking legs, with a ramp-like foot attached to both of them; a pointed object that resembles a knee can be found down the middle of each leg, and (like the feet) uses a similar colour to the camo texture.
Tactics[edit | edit source]
A notorious strategy when playing ARM is the so-called "Peewee Rush" which involves building a basic economy, then getting as many Peewees out in play as possible.