Punisher
| |
Tag | CORPUN |
Class | FORT |
Built by | |
Tech Level | 2 |
Metal Cost | 1887 |
Energy Cost | 7585 |
Build Time | 13268 |
Max Velocity | N/A |
Acceleration | N/A |
Turn Rate | N/A |
The Punisher is a level 2 tower that serves as a long-ranged defensive emplacement; it fires powerful plasma shells that are effective against tough, slow-moving units such as large tanks and ships, but less effective against fast, smaller units due to its shells only travelling at a moderate speed, giving the targeted unit enough time to quickly move away from the location that the Punisher was firing at.
Because it has a longer range than that of heavy rocket launchers, it also makes a good counter against them; additionally, it has the armour to resist extreme amounts of punishment, although it takes the longest time to build among CORE level 2 Towers. Its ARM counterpart is the Guardian.
Commander's Handbook[]
Long Range Plasma Cannon “PUNISHER” The Punisher is a heavy fixed plasma cannon. Its long range makes it both an effective base and coastal defensive weapon. |
Tactics[]
Because its firing range is larger than its line of sight, radar or visual detection are needed for it to be at its best; the latter being more favorable as it will allow the Punisher to automatically target enemies without having to build a Targeting Facility. If enemy units bunch together having trouble crossing at a point, or just stop to fire at something, then they of course become easy pickings. The player can also have it constantly hitting one spot where the enemy is likely to pass over.
Given visual or radar support, the Punisher can outrange most land or marine units except missle frigates (Ranger and Missile Frigate) and cruisers (Conqueror and Executioner).