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A '''Ship''' is a unit that is limited to water masses, both the [[CORE]] and the [[ARM]] can utilise these units for water based warfare; the CORE use patterning to produce ships that operate using some form of large artificial intelligence module, the ARM use clones as crew members that operate the ship.
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A '''Ship''' is a type of unit available to both the [[CORE]] and [[ARM]] factions that is limited to water masses; the CORE use patterning to produce ships that operate using some form of large artificial intelligence module, while the ARM use clones as crew members to operate their ships.
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Ships are heavily armoured units, they are capable of taking serious punishment from ground units while they fight back with weapons powerful enough to deal significant damage to [[Tower]]s that would otherwise take little damage from other units; because of the strength of ships, they take a long time to build and drain resources more than other units during the building process. In order to build ships, the [[Commander]] (or any construction unit that is able to) must first build a Shipyard.
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Ships are heavily armoured units that are capable of taking serious punishment from the majority of ground units while at the same time being able to fight back with weapons powerful enough to easily dispatch most of them; ships also deal significant damage to [[tower]]s that would otherwise take little damage from other units, though they still have to be wary of being retaliated against by some of the more ranged and damaging towers. Because of the aforementioned strength and resilience of ships, they have increased build costs and take longer to build compared to other unit types of the same tech level, to the extent that full-scale naval warfare requires an expansive metal economy.
==List of Ships==
 
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There are many Ships for both the [[CORE]] and the [[ARM]] ranging from fast scouts such as the Skeeter, to colossal battleships like the Warlord; all of which are listed below.
 
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In order to build ships, a [[Shipyard]] must first be built.
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==List of ships==
 
There are many Ships for both the CORE and the ARM ranging from fast scouts such as the Skeeter, to colossal battleships like the Warlord; all of which are listed below.
 
===CORE===
 
===CORE===
*Adv. Construction Sub*
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*[[Adv. Construction Sub (CORE)|Adv. Construction Sub]]*
*Construction Ship
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*[[Construction Ship (CORE)|Construction Ship]]
*Enforcer
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*[[Enforcer]]
*Envoy
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*[[Envoy]]
*Executioner
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*[[Executioner]]
*Hive
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*[[Hive]]
*Leviathan*
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*[[Leviathan]]*
*Missile Frigate
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*[[Missile Frigate]]
*Phantom*
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*[[Phantom]]*
*Searcher
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*[[Searcher]]
*Shark
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*[[Shark]]
*Shredder*
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*[[Shredder]]*
*Snake
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*[[Snake]]
*Warlord
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*[[Warlord]]
 
===ARM===
 
===ARM===
*Adv. Construction Sub*
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*[[Adv. Construction Sub (ARM)|Adv. Construction Sub]]*
*Archer*
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*[[Archer]]*
*Colossus
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*[[Colossus]]
*Conqueror
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*[[Conqueror]]
*Construction Ship
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*[[Construction Ship (ARM)|Construction Ship]]
*Crusader
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*[[Crusader]]
*Escort*
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*[[Escort]]*
*Fibber*
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*[[Fibber]]*
*Hulk
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*[[Hulk]]
*Lurker
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*[[Lurker]]
*Millenium
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*[[Millenium]]
*Piranha
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*[[Piranha]]
*Ranger
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*[[Ranger]]
*Skeeter
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*[[Skeeter]]
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(*[[Core Contingency]] units)
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<nowiki>*</nowiki>[[Core Contingency]] units.
 
[[Category:Total Annihilation]]
 
[[Category:Total Annihilation]]
 
[[Category:Total Annihilation The Core Contingency]]
 
[[Category:Total Annihilation The Core Contingency]]

Revision as of 17:24, 28 November 2018

A Ship is a type of unit available to both the CORE and ARM factions that is limited to water masses; the CORE use patterning to produce ships that operate using some form of large artificial intelligence module, while the ARM use clones as crew members to operate their ships.

Ships are heavily armoured units that are capable of taking serious punishment from the majority of ground units while at the same time being able to fight back with weapons powerful enough to easily dispatch most of them; ships also deal significant damage to towers that would otherwise take little damage from other units, though they still have to be wary of being retaliated against by some of the more ranged and damaging towers. Because of the aforementioned strength and resilience of ships, they have increased build costs and take longer to build compared to other unit types of the same tech level, to the extent that full-scale naval warfare requires an expansive metal economy.

In order to build ships, a Shipyard must first be built.

List of ships

There are many Ships for both the CORE and the ARM ranging from fast scouts such as the Skeeter, to colossal battleships like the Warlord; all of which are listed below.

CORE

ARM

*Core Contingency units.